发布时间: 1/8/2026

Modern online gaming presents a bit of a dilemma for me. I absolutely adore the high-stakes structure of a battle royale, but to be completely honest, my aim in multiplayer shooters is nothing short of tragic. That's why *Fall Guys* was such a relief—it allowed me to flex my platforming muscles instead of worrying about headshots. Now, it looks like Scramble Knights Royale is stepping up to bridge the gap with a genre I actually know inside and out: top-down, Zelda-style action-adventure.
A New Challenger Approaches
If you follow indie gaming news, you might have caught a glimpse of *Scramble Knights Royale* during the recent Day of the Devs showcase. While the full release is slated for later this year, we won't have to wait that long to get our hands on it. The developers are opening the gates early, giving us a sneak peek into this chaotic, clay-filled world.
For those who keep up with game news updates, you know that playtests are crucial for balancing these types of competitive games. It's a great opportunity to jump in before the meta is fully established.
How to Join the Playtest
The first public playtest is kicking off very soon, running this weekend from January 9 through January 11. If you are interested, you can head over to the game's Steam page right now to request access. There is an official FAQ available if you want the nitty-gritty details, but there is one major restriction to keep in mind: this specific test phase is currently limited to players in North America.

A Visual Feast of Clay and Combat
The immediate standout feature of *Scramble Knights Royale* is undeniably its aesthetic. It’s impossibly cute. The art style channels the charm of the *Link’s Awakening* remake or *Echoes of Wisdom*, but it leans even heavily into a stop-motion claymation vibe. The character models have this delightful, wobbly quality to them, as if they are being constantly molded and poked by invisible giants.
Dungeons, loot, and Survival
The gameplay loop offers a fresh twist on the standard formula. Instead of dropping from a plane, matches begin with 32 players arriving on an island via giant turtles. From there, you split up to tackle your own mini-adventures. The map is scattered with treasures to loot and monster-filled dungeons to conquer.
Unlike hardcore multiplayer shooters where twitch reflexes are everything, here you focus on powering up your knight through PvE exploration before facing off against other players. The ultimate goal remains the same: survive the chaos and be the last knight standing.
It feels like a genuinely delightful variation on the battle royale theme. Launching a multiplayer title that depends on a healthy player base is always a risky move in today's saturated market, but I’m really rooting for this one. Here’s hoping *Scramble Knights Royale* manages to carve out its own kingdom in the sea of battle royales.